There are 3 levels of territory in Tiny Lord. From highest to lowest, they are Strongholds, Castles, and Outposts respectively. The higher level Territory will have more TINC reward pool. The initial amount of three kinds of territories are 60 strongholds, 120 castles, and 300 outposts. At launch, all territories are occupied by the Dark Legions. Players need to select 3 NFTs who are mining in the NFT pool to form a team that will challenge the Dark Legion. The battle adopts the best of 3 rounds system. The 3 Heroes of your team will conduct 1v1 combat power PK with the enemy counterpart.
Combat power = random figure between 1 – 100% of the NFT power
The battle concludes with the highest damage being the winner. For example, NFT power = 3000, damage dealt will be 1 – 3000.
If the player wins the territory challenge, the winning 3 heroes will automatically occupy the territory and generate TINC in real time. Additionally, these 3 heroes can simultaneously enjoy the original mining income in the NFT Farm. If the player is defeated in the territory challenge, they no longer occupy the territory as lord, but can still enjoy the original NFT mining benefits in the NFT pool. All Lords are farmers, but not all farmers are lords. The maximum amount of territories each player (address) can occupy is 20.
Everyday the FIRST territory challenge of each player needs to send an on-chain transaction, and subsequent challenges will not require on-chain operations. The refresh time is 08:00AM UTC every day.
The territory will produce TINC in real time during the occupation period.
The territory reward = The total emission of territories at this type/ total amount of territories currently occupied by real players at this type
Farmer and Lord
In the face of the attack from the Dark Legion, the Tiny farmers need to provide resources to Lords as compensation for defending their homeland. NFT pool and Tiny Lord will share the total NFT pool emission in a 60:40 split between farming and lord respectively.
In order to improve the game experience, players can enjoy a period of protection time after occupying a territory. During this period, the territory cannot be challenged by others.
Protection time = Basic protection time + Bonus protection time
The Basic protection time has been divided to 3 levels according to the 3 types of territory. At the same time, it will be updated every 72 hours as the TINC currency price fluctuates. Currently the baisc protection time for Stronghold/Castle/Outpost = 15min/60min/180min.
The Bonus protection time will be affected by the amount of players held veTINC.
Assume that player A has x share of veTINC in TinyDAO, the Bonus protection time T(x) will be as follows:
When x <= 1%:
a=-550000, b=51500, c=20
When x > 1%:
a=5770, b=5800, c=443
Lv1 NFTs can challenge the territory ONCE a day, and Lv2/above NFTs can challenge the territory TWICE day.The challenge count will be reset at 08:00 AM UTC.
The NFTs occupying the territory will enter the fatigue period after the protection time expires, and the lord's combat power will decay at a rate of 15% every half hour, and the minimum will be reduced to 1.
When players withdraw an NFT from the territory, the 3 NFTs occupying the territory will withdraw from the territory together. The NFT mining in the Farm won’t be affected.
If the hero that is defending the territory is withdrawn from NFT pool, all 3 NFTs occupying the territory will retreat from territory.
After withdrawal, the territory will be reoccupied by the Dark Legion(NPC), the NPC’s power is equal to the power of the 3 NFTs that were withdrawn. The NPC‘s NFTs will also be affected by fatigue system.
During the protection time, NFTs cannot be withdrawn manually.
Tiny Lord players will be sent to one of the three factions at the start of each season(Temple/Guardian/Fortress), and the system will send them as evenly as possible based on their combat power. Factions will be ranked based on the total Lord points earned by faction players. Higher-ranked faction players have higher territorial gains, but players from lower-ranked factions have a combat power bonus for initiating battles against higher-ranked faction players. Here are the specific values.
Territory Reward Bonus
Combat Power Bonus
The last half an hour of each season (07:30 AM UTC - 08:00 AM UTC Thursday) is the system settlement period, during which territory challenges cannot be performed and both territories' TINC and lord points stop changing. After the new season begins, all camp points and territory occupation information will be cleared.
Faction ranking is updated every 15 mins in the first hour of each season, and every 4 hours thereafter.
Weekly Ranking Rewards
Players can earn real-time faction lord points after occupying the territory, and the rate of gaining points for Strongholds, Castles, and Outposts is 4/min, 1.5/min, and 0.6/min respectively. The faction lord points will be zeroed and reset every Thursday at 08:00 AM UTC. SPIRIT rewards will be distributed according to the final ranking of the previous week, the higher the ranking the higher the total rewards. Rewards can be collected cumulatively.
Hero Class Restraint
Tiny World Heroes has three classes, namely warrior, archer, and mage. In the combat of Tiny Lords, the classes are mutual restraint, i.e. warrior restrains bowman, bowman restrains mage, and mage restrains warrior. When you start a combat against a hero of a restrained class, the combat will receive a 30% power boost.