🦊Tinymons
Last updated
Last updated
Tinymon are ERC-721 standard NFTs, obtained through hatching Genesis Tinymon eggs and breeding between 2 Tinymon. Tinymon can be transferred to Tiny Kingdom to provide a bonus effect for Tiny Heroes. Each Tinymon has a unique appearance, meanwhile the bonus attributes and characteristics used in combat and PVP gameplay will also have some randomness.
🥚Tinymon NFTsID: A unique number that distinguishes different Tinymon.
Class: The same as the highest quality of the activated part of the Tinymons.
Energy: Some operations in the game need to consume energy. When energy reaches 0, the Tinymon cannot provide any bonus to the Hero it is attached to.
Body Parts Lv: The initial level of all parts is 1 and the maximum level is 20 in the current version.
Bonus Stats: The bonus type (HP, ATK, DEF, LUCK, and Morale) is randomly generated at birth, the bonus value and upgrade growth value are affected by the quality of the part. The Morale attribute only takes effect in the PVP gameplay.
Body Part Characteristics: Each part has a corresponding characteristics effect.
Body Part Name | Icon |
---|---|
Eyes | |
Tails | |
Collars | |
Ears | |
Paws | |
Markings |
Body Part Quality | Color | Icon |
---|---|---|
R | Green | |
SR | Blue | |
SSR | Purple | |
SSSR | Orange | |
UR | Red |
Tinymon can consume materials to increase the experience of corresponding parts. Different quality materials can provide different experiences as follows:
Material Quality | EXP |
---|---|
High level green material | 1 |
Low level blue material | 8 |
High level blue material | 10 |
Purple material | 100 |
Orange material | 200 |
The initial level of all body parts is 1. When the EXP of a part reaches the upgrade requirement, players can consume crystals to increase the level of the part. The current maximum level of body parts is capped at 20.
Here are the EXP and crystal consumption requirements for upgrading body parts:
Body Part Quality | Level | Total EXP | Total Crystal |
---|---|---|---|
R | 1->20 | 300 | 1800 |
SR | 1->20 | 660 | 3970 |
SSR | 1->20 | 1250 | 8740 |
SSSR | 1->20 | 2500 | 17480 |
UR | 1->20 | 5000 | 34960 |
After upgrading body part both bonus stats value and bonus characteristic effect value will increase. The stats range of the quality of different body parts are as follows:
Body Part Quality | Attack | HP | Defence | Luck | Morale |
---|---|---|---|---|---|
R | 37+Lv*13 | 37+Lv*13 | 37+Lv*13 | 26+Lv*9 | 26+Lv*9 |
SR | 43+Lv*27 | 43+Lv*27 | 43+Lv*27 | 31+Lv*18 | 31+Lv*18 |
SSR | 39+Lv*66 | 39+Lv*66 | 39+Lv*66 | 27+Lv*46 | 27+Lv*46 |
SSSR | 43+Lv*112 | 43+Lv*112 | 43+Lv*112 | 30+Lv*78 | 30+Lv*78 |
UR | 36+Lv*254 | 36+Lv*254 | 36+Lv*254 | 26+Lv*177 | 26+Lv*177 |
Bonus effects are all added to Tiny Heroes who carry Tinymon.
The level and exp of body parts in Tiny Kingdom will be RESET when Tinymon are traded or transferred.
Each combat costs 1 point of energy, while for BOSS challenges and PVP, the cost is 1 point per day. Energy can be replenished by feeding crystals.
The crystals consumed for feeding Tinymon are affected by their part quality and level. Here are the details:
Level | R | SR | SSR | SSSR | UR |
---|---|---|---|---|---|
1 | 1 | 1 | 2 | 10 | 20 |
2 | 1 | 1 | 3 | 15 | 40 |
3 | 1 | 1 | 4 | 20 | 60 |
4 | 1 | 1 | 5 | 25 | 80 |
5 | 1 | 1 | 6 | 30 | 100 |
6 | 1 | 2 | 7 | 35 | 120 |
7 | 1 | 2 | 8 | 40 | 140 |
8 | 1 | 2 | 9 | 45 | 160 |
9 | 1 | 2 | 10 | 50 | 180 |
10 | 1 | 2 | 11 | 55 | 200 |
11 | 1 | 3 | 12 | 60 | 220 |
12 | 1 | 3 | 13 | 65 | 240 |
13 | 1 | 3 | 14 | 70 | 260 |
14 | 1 | 3 | 15 | 75 | 280 |
15 | 1 | 3 | 16 | 80 | 300 |
16 | 1 | 4 | 17 | 85 | 320 |
17 | 1 | 4 | 18 | 90 | 340 |
18 | 1 | 4 | 19 | 95 | 360 |
19 | 1 | 4 | 20 | 100 | 380 |
20 | 1 | 4 | 21 | 105 | 400 |
Each Tinymon body part has a unique skill effect that will take effect in the arena gameplay.
The quality of a body part generally determines the probability of triggering a skill, as well as the lower limit of non-triggering skills effects. The level of a body part usually affects the numerical value of its skill effect. The specific skill effects are as follows:
Skill Name | Effect Description |
---|---|
Penetrate | When attacking, there is a chance to cause attack damage to the enemy by ignoring the enemy's defense attribute. |
Geminate Attack | When attacking, there is a chance to attack the same enemy 3 times in succession. |
Hematophagy | When attacking, there is a chance to cause attack damage to the enemy, with additional blood-sucking effect healing your Hero. |
Splash Attack | When attacking, there is a chance to cause attack damage to the main target, and cause splash damage to adjacent enemies. |
Group Attack | When attacking, there is a chance to cause attack damage to all enemies. |
Precise Attack | When attacking, there is a chance to cause attack damage to the enemy, which cannot miss. |
Ambush | When attacking, there is a chance to cause extra attack damage to the enemy, with additional damage equal to a % of the casters health. |
Arcane Surge | The damage of each attack randomly fluctuates in a larger range. |
Zealotry | The damage of each attack increases, but the damage taken also increases. |
Frenzy | Increase additional critical hit rate. |
Madness | When the current health is lower than a certain %, increases an additional critical damage rate. |
Sneak Attack | The damage of each attack increases, and it cannot be counterattacked. |
Brute | When the hero level is not lower than a certain value, the damage of each attack increases. |
Charge | When the hero level is not higher than a certain value, the damage of each attack increases. |
Regrowth | There is a chance to restore the current health points at the start of each new battle round. |
Block | When attacked, there is a % chance to deflect a large amount of damage. |
Reflect | When attacked, there is a % chance to rebound damage to the attacker. |
Alert | When being attacked by a single large amount of damage, there is a % chance to deduct a lower fixed proportion of the maximum health. |
Borrowed time | There is a chance to be immune to death and recover some health value. |
Dedication | When attacked, there is a % chance for the caster to recover some health. |
Vanish | Reduce damage taken, and the enemy cannot suck blood. |
Stealth | Increase additional dodging rate. |
Voidform | When the health is lower than a certain proportion, increase the additional dodging rate. |
Parry | When attacked by a critical attack, reduce a % of the damage. |
Harden | When the battle position is at the top, the damage received is reduced. |
Tenacious | When the battle position is at the bottom, the damage received is reduced. |