🦊Tinymons
Last updated
Last updated
Tinymon are ERC-721 standard NFTs, obtained through hatching Genesis Tinymon eggs and breeding between 2 Tinymon. Tinymon can be transferred to Tiny Kingdom to provide a bonus effect for Tiny Heroes. Each Tinymon has a unique appearance, meanwhile the bonus attributes and characteristics used in combat and PVP gameplay will also have some randomness.
ID: A unique number that distinguishes different Tinymon.
Class: The same as the highest quality of the activated part of the Tinymons.
Energy: Some operations in the game need to consume energy. When energy reaches 0, the Tinymon cannot provide any bonus to the Hero it is attached to.
Body Parts Lv: The initial level of all parts is 1 and the maximum level is 20 in the current version.
Bonus Stats: The bonus type (HP, ATK, DEF, LUCK, and Morale) is randomly generated at birth, the bonus value and upgrade growth value are affected by the quality of the part. The Morale attribute only takes effect in the PVP gameplay.
Body Part Characteristics: Each part has a corresponding characteristics effect.
Eyes
Tails
Collars
Ears
Paws
Markings
R
Green
SR
Blue
SSR
Purple
SSSR
Orange
UR
Red
Tinymon can consume materials to increase the experience of corresponding parts. Different quality materials can provide different experiences as follows:
High level green material
1
Low level blue material
8
High level blue material
10
Purple material
100
Orange material
200
The initial level of all body parts is 1. When the EXP of a part reaches the upgrade requirement, players can consume crystals to increase the level of the part. The current maximum level of body parts is capped at 20.
Here are the EXP and crystal consumption requirements for upgrading body parts:
R
1->20
300
1800
SR
1->20
660
3970
SSR
1->20
1250
8740
SSSR
1->20
2500
17480
UR
1->20
5000
34960
After upgrading body part both bonus stats value and bonus characteristic effect value will increase. The stats range of the quality of different body parts are as follows:
R
37+Lv*13
37+Lv*13
37+Lv*13
26+Lv*9
26+Lv*9
SR
43+Lv*27
43+Lv*27
43+Lv*27
31+Lv*18
31+Lv*18
SSR
39+Lv*66
39+Lv*66
39+Lv*66
27+Lv*46
27+Lv*46
SSSR
43+Lv*112
43+Lv*112
43+Lv*112
30+Lv*78
30+Lv*78
UR
36+Lv*254
36+Lv*254
36+Lv*254
26+Lv*177
26+Lv*177
Bonus effects are all added to Tiny Heroes who carry Tinymon.
The level and exp of body parts in Tiny Kingdom will be RESET when Tinymon are traded or transferred.
Each combat costs 1 point of energy, while for BOSS challenges and PVP, the cost is 1 point per day. Energy can be replenished by feeding crystals.
The crystals consumed for feeding Tinymon are affected by their part quality and level. Here are the details:
1
1
1
2
10
20
2
1
1
3
15
40
3
1
1
4
20
60
4
1
1
5
25
80
5
1
1
6
30
100
6
1
2
7
35
120
7
1
2
8
40
140
8
1
2
9
45
160
9
1
2
10
50
180
10
1
2
11
55
200
11
1
3
12
60
220
12
1
3
13
65
240
13
1
3
14
70
260
14
1
3
15
75
280
15
1
3
16
80
300
16
1
4
17
85
320
17
1
4
18
90
340
18
1
4
19
95
360
19
1
4
20
100
380
20
1
4
21
105
400
Each Tinymon body part has a unique skill effect that will take effect in the arena gameplay.
The quality of a body part generally determines the probability of triggering a skill, as well as the lower limit of non-triggering skills effects. The level of a body part usually affects the numerical value of its skill effect. The specific skill effects are as follows:
Penetrate
When attacking, there is a chance to cause attack damage to the enemy by ignoring the enemy's defense attribute.
Geminate Attack
When attacking, there is a chance to attack the same enemy 3 times in succession.
Hematophagy
When attacking, there is a chance to cause attack damage to the enemy, with additional blood-sucking effect healing your Hero.
Splash Attack
When attacking, there is a chance to cause attack damage to the main target, and cause splash damage to adjacent enemies.
Group Attack
When attacking, there is a chance to cause attack damage to all enemies.
Precise Attack
When attacking, there is a chance to cause attack damage to the enemy, which cannot miss.
Ambush
When attacking, there is a chance to cause extra attack damage to the enemy, with additional damage equal to a % of the casters health.
Arcane Surge
The damage of each attack randomly fluctuates in a larger range.
Zealotry
The damage of each attack increases, but the damage taken also increases.
Frenzy
Increase additional critical hit rate.
Madness
When the current health is lower than a certain %, increases an additional critical damage rate.
Sneak Attack
The damage of each attack increases, and it cannot be counterattacked.
Brute
When the hero level is not lower than a certain value, the damage of each attack increases.
Charge
When the hero level is not higher than a certain value, the damage of each attack increases.
Regrowth
There is a chance to restore the current health points at the start of each new battle round.
Block
When attacked, there is a % chance to deflect a large amount of damage.
Reflect
When attacked, there is a % chance to rebound damage to the attacker.
Alert
When being attacked by a single large amount of damage, there is a % chance to deduct a lower fixed proportion of the maximum health.
Borrowed time
There is a chance to be immune to death and recover some health value.
Dedication
When attacked, there is a % chance for the caster to recover some health.
Vanish
Reduce damage taken, and the enemy cannot suck blood.
Stealth
Increase additional dodging rate.
Voidform
When the health is lower than a certain proportion, increase the additional dodging rate.
Parry
When attacked by a critical attack, reduce a % of the damage.
Harden
When the battle position is at the top, the damage received is reduced.
Tenacious
When the battle position is at the bottom, the damage received is reduced.